Wednesday, October 27, 2010

Product Drawing, Final Submission.

And with that IDE1602 came to a close. Pete Elliot was a fine teacher and I felt really honoured for him to teach me these skills. I'm amazed at my improvement, it's kinda funny looking at the drawings I used to do, how I didn't understand perspective nor the way objects are meant to be constructed on a page.

So far, this has been the most rewarding unit I have ever undertaken.

Pen Sketches


Masks and Helmets
Pen and Marker


Miscellaneous Items
Pen, Marker, Blue Pastel


As a part of our required folio submissions, we were told to grab a Published Marker Rendering, and attempt to mimic it in it's near exact form. Should of picked easier shapes.



Percolator - Observational Rendering
(Left: Original. Right: Marker Rendering


Atari Console Concept - Observational Rendering
(Original Rendering, Bottom Right)

Friday, October 22, 2010

Poetic Products

This is essentially an extension of the previous IDE1112 Studio Project: "Sculpture". We were told to take the form theory, and philosophy from our sculpture, in order to create a product.
Some students in the class had decided to use the first 10 pages of their initial concept drawing to decide upon what product best suits their form. I, on the other hand, just jumped straight into it and choice to rehouse a Full Automatic Coffee Machine.

As so, I began researching and figuring out components required for such a complicated machine. Admittedly, having a few units of engineering under my belt really did help me figure out a lot of the components. It was probably the most enjoyable part in the process.

Having done that, I began playing with form, attempting to include as much of my cardboard sculpture in the final product as possible. I ended up with two final Concepts

Conception One: Aiming to capture as much of the sculpture into my final product as possible. Taking abstract features and philosophies and making them concrete.

Concept Two: The problem that I ran into with Concept One, was that there was a single element of the sculpture that I couldn't incorporate without disturbing the form. This concept came from the isolated the Sculptures head, and expanding the form focus from there.

We were required to design a lot of the components. I think I over engineered a lot of it.

The soul purpose of this project was to make the Industrial Design students learn to the balance of Form and Function. To learn how things come together to create a product. We were required to submit Layout drawings showing the internals and a general construction of how things came together.


Final Model! Made out of cardboard because Foam was too messy and annoying to source!

Monday, September 13, 2010

IDE1602: First Submission


I share an interesting love/hate relationship with this unit. I love it because it's purely learning how to draw and aiming to master the skill using common Industrial Design Drawing techniques.

The Class it taught by Pete Elliot who used to work for Ford. His mastery of the skill is brilliant, and I'm honoured to be his student. But at the same time, the amount of homework that he gives us per week make me absolutely dread this class. Not only is it held in the first 4 hours of monday morning, but with a requirement of 10 A3 pages of drawings a week is an absolute hell-bender! Also not to mention the price in which the drawing materials! Markers! Bleedproof Pads!



But all in all, the time and money spent on this unit, to me is most rewarding. It's perhaps the most rewarding unit under the Design Faculty that I've undertaken.

We were told to use drawing in pen and pen alone. The aim was to make us comfortable with our skills and to be conscious of every mark that we make. Learning to control the rip apart the 3D image we have in our heads, and to display it upon paper. We were also told to render with professional markers which come at a hefty price of approximately >$7 each. Worth the price I think, for it allows me to bring form and depth to a line drawing extremely quickly

A few days ago was the First submission of all the work that we had done for this unit. >70 pages were required. I had 75. But in the last week, I drew about 30 pages. It was absolutely hectic, though enjoyable.
Elliot reviewed everyone's work and critiqued them in private. His comments about my work?"Your colour schemes are odd, perhaps have someone to pick out a combination of colours that work out for you and for others.
Your style is very graphic, almost comic book like. Try not to make your line work as dark, let your markers bring our the form of your objects. I can see that you're most comfortable in doing character and fantasy designs, but do try and draw something more akin the Product Design as it is essentially the aim of this unit.
Oh, and I have to say that I was surprised at the level of your work, I think I gave you one of the highest grades"