Wednesday, July 29, 2009

"Why College is Important"

In short: Look at the big picture, think before you speak, be constructive and deductive, don't be a douche-bag, don't have too much pride, have passion for discovery, don't follow blindly, be humble in your knowledge and not so full of cynicism that you can't see the wisdom of these words.

Saturday, July 25, 2009

Cakewalk

I look over to him, he's on all fours, throwing up blood under the tree. Such a pastoral scene, I'd like to paint it - the pale late afternoon sky, the dried green of the trees, the little man bent over like a dog on the ground beneath it all, then the splash of red at the bottom of the canvas, seeping into the soil.
Cakewalk, 'Things We Didn't See Comming' by Steven Amsterdam

I thought it was a rather nice scene too, though I didn't have any paint, and i'm uncomfortable with my colour theory.

I'm quite enjoy this collection of short stories of Amsterdam. They are all very concise and authentic. This collection of stories all seem to be based around different apocolytpic scenarios of extreme weather; tryanic, sparten governments; or a mixture of the two. The characters he conjores are both extreme yet believable. Amsterdam's tales are bold, original and sneakily affecting; a delightful insight into humanity.


Saturday, July 18, 2009

Result of an Unchangeable Mannerism.

It's amusing what comes to mind at 2am in the morning, after a long interesting day.

Tuesday, July 7, 2009

Dgn Philosophy

Extract of handwritten notes from DGN1001, Design Theory Lectures.
Design in an exercise in truth and narrative, function and reflection on society.
Simplicity we should deal with, subtlety to let us escape from the complexity and chaos

Design is like making a cake. Putting everything that you know and love: peanut butter, grapes, nutella, vegimite, all into a mixer just doesn't work. You must pick one thing that works, and emphasis it by means of compliments and contrasts.

Standards and dimensions, mathematics, rules, fun shway. Things that are solid, ridig, give us a new feeling of freedom. In Design, chaos, random is developed from order. True chaos gives an uneasy feeling of instablility and panic. Federation Square may look random, but comfort can be found by it's mathematical order.

This order, rules and constrants come from the client. It gives direction, purpose, truth. Here is where an artist and a desgiener's differences comes about. Artist create masterpeices; whereas Designs need to expect their work to be abused, modified and manipulated to their clients' wishes without their consent.

Thus, limits and restriction gives harmony, simplicity, both in design and the clients modifcations.