Wednesday, October 27, 2010

Product Drawing, Final Submission.

And with that IDE1602 came to a close. Pete Elliot was a fine teacher and I felt really honoured for him to teach me these skills. I'm amazed at my improvement, it's kinda funny looking at the drawings I used to do, how I didn't understand perspective nor the way objects are meant to be constructed on a page.

So far, this has been the most rewarding unit I have ever undertaken.

Pen Sketches


Masks and Helmets
Pen and Marker


Miscellaneous Items
Pen, Marker, Blue Pastel


As a part of our required folio submissions, we were told to grab a Published Marker Rendering, and attempt to mimic it in it's near exact form. Should of picked easier shapes.



Percolator - Observational Rendering
(Left: Original. Right: Marker Rendering


Atari Console Concept - Observational Rendering
(Original Rendering, Bottom Right)

Friday, October 22, 2010

Poetic Products

This is essentially an extension of the previous IDE1112 Studio Project: "Sculpture". We were told to take the form theory, and philosophy from our sculpture, in order to create a product.
Some students in the class had decided to use the first 10 pages of their initial concept drawing to decide upon what product best suits their form. I, on the other hand, just jumped straight into it and choice to rehouse a Full Automatic Coffee Machine.

As so, I began researching and figuring out components required for such a complicated machine. Admittedly, having a few units of engineering under my belt really did help me figure out a lot of the components. It was probably the most enjoyable part in the process.

Having done that, I began playing with form, attempting to include as much of my cardboard sculpture in the final product as possible. I ended up with two final Concepts

Conception One: Aiming to capture as much of the sculpture into my final product as possible. Taking abstract features and philosophies and making them concrete.

Concept Two: The problem that I ran into with Concept One, was that there was a single element of the sculpture that I couldn't incorporate without disturbing the form. This concept came from the isolated the Sculptures head, and expanding the form focus from there.

We were required to design a lot of the components. I think I over engineered a lot of it.

The soul purpose of this project was to make the Industrial Design students learn to the balance of Form and Function. To learn how things come together to create a product. We were required to submit Layout drawings showing the internals and a general construction of how things came together.


Final Model! Made out of cardboard because Foam was too messy and annoying to source!